Test of Stunt Game Engine
#1
Test of Stunt Game Engine
I have just released a basic test that renders a full bone stock R6 in real time. No controls yet. Just seeing what I can get away with as far as graphics and compatibility with everyone else's PCs.
Please see this post:
Here to put in work!
Here is a link to the test:
http://killinthestreets.servegame.com/Test/test.zip
Let me know of any problems you have either in that thread this thread or by emailing me.
It should look like this:
Please see this post:
Here to put in work!
Here is a link to the test:
http://killinthestreets.servegame.com/Test/test.zip
Let me know of any problems you have either in that thread this thread or by emailing me.
It should look like this:
Last edited by KillTheStreet; 03-12-2010 at 10:18 AM.
#4
Re: Test of Stunt Game Engine
here is the link to the test not the thread:
My bad:
http://killinthestreets.servegame.com/Test/test.zip
My bad:
http://killinthestreets.servegame.com/Test/test.zip
#5
#6
Re: Test of Stunt Game Engine
you should post this on www.stuntride.com
Spread the word, the more people reporting bugs the better.
EDIT: I know about the windscreen bug and I will fix it later.
Last edited by KillTheStreet; 03-12-2010 at 10:20 AM.
#7
Re: Test of Stunt Game Engine
So those that have tried it, can you tell me if it installed ok or not and what issues it is giving you? Did it take a while to load the bike mesh? What specs are your computer if you had problems?
Thanks!
Thanks!
#8
Re: Test of Stunt Game Engine
What do you mean you're looking to see what you can get away with as far as graphics
You're rendering a single static mesh, this is not some amazing graphical display, nor is it anywhere near a game engine.
Nobody with a PC made in the last 10 years should have a problem loading this within a reasonable time frame or rendering this
You're rendering a single static mesh, this is not some amazing graphical display, nor is it anywhere near a game engine.
Nobody with a PC made in the last 10 years should have a problem loading this within a reasonable time frame or rendering this
#9
Re: Test of Stunt Game Engine
What do you mean you're looking to see what you can get away with as far as graphics
You're rendering a single static mesh, this is not some amazing graphical display, nor is it anywhere near a game engine.
Nobody with a PC made in the last 10 years should have a problem loading this within a reasonable time frame or rendering this
You're rendering a single static mesh, this is not some amazing graphical display, nor is it anywhere near a game engine.
Nobody with a PC made in the last 10 years should have a problem loading this within a reasonable time frame or rendering this
I'm j/k...I hope.
#10
Re: Test of Stunt Game Engine
What do you mean you're looking to see what you can get away with as far as graphics
You're rendering a single static mesh, this is not some amazing graphical display, nor is it anywhere near a game engine.
Nobody with a PC made in the last 10 years should have a problem loading this within a reasonable time frame or rendering this
You're rendering a single static mesh, this is not some amazing graphical display, nor is it anywhere near a game engine.
Nobody with a PC made in the last 10 years should have a problem loading this within a reasonable time frame or rendering this
Also not true about any PC being able to run this, only windows PCs can. I'm curious more about install/display/load issues at this point and that is it. Seems like you know a thing or two about this and could help with development/testing.
#11
Re: Test of Stunt Game Engine
#12
Re: Test of Stunt Game Engine
You are correct and incorrect, this is not a single mesh, it is a single model. It is not a game engine, you are also correct about that, but it is a test of a graphics engine. Hey man, if your here to hate go ahead and make me famous.
Also not true about any PC being able to run this, only windows PCs can. I'm curious more about install/display/load issues at this point and that is it. Seems like you know a thing or two about this and could help with development/testing.
Also not true about any PC being able to run this, only windows PCs can. I'm curious more about install/display/load issues at this point and that is it. Seems like you know a thing or two about this and could help with development/testing.
It doesn't matter if the bike is indeed a composite of multiple meshes, it's still just a relatively low poly count textured model. As I said, any PC made in the past 10 years has enough power to effortlessly render that. Clearly only Windows based PCs can run it as it is written in C# (actually this isn't 100% true, Mono provides cross-platform support for the .NET runtime and MonoXNA provides cross-platform support for the XNA framework), but my comment was made with regard to the hardware performance of PCs within the last 10 years.
#13
#14
Re: Test of Stunt Game Engine
Due to the pettiness of your arguments it is quite clear that you are far from having the experience to ever make this a reality.
It doesn't matter if the bike is indeed a composite of multiple meshes, it's still just a relatively low poly count textured model. As I said, any PC made in the past 10 years has enough power to effortlessly render that. Clearly only Windows based PCs can run it as it is written in C# (actually this isn't 100% true, Mono provides cross-platform support for the .NET runtime and MonoXNA provides cross-platform support for the XNA framework), but my comment was made with regard to the hardware performance of PCs within the last 10 years.
It doesn't matter if the bike is indeed a composite of multiple meshes, it's still just a relatively low poly count textured model. As I said, any PC made in the past 10 years has enough power to effortlessly render that. Clearly only Windows based PCs can run it as it is written in C# (actually this isn't 100% true, Mono provides cross-platform support for the .NET runtime and MonoXNA provides cross-platform support for the XNA framework), but my comment was made with regard to the hardware performance of PCs within the last 10 years.