Test of Stunt Game Engine
#22
Re: Test of Stunt Game Engine
Due to the pettiness of your arguments it is quite clear that you are far from having the experience to ever make this a reality.
It doesn't matter if the bike is indeed a composite of multiple meshes, it's still just a relatively low poly count textured model. As I said, any PC made in the past 10 years has enough power to effortlessly render that. Clearly only Windows based PCs can run it as it is written in C# (actually this isn't 100% true, Mono provides cross-platform support for the .NET runtime and MonoXNA provides cross-platform support for the XNA framework), but my comment was made with regard to the hardware performance of PCs within the last 10 years.
It doesn't matter if the bike is indeed a composite of multiple meshes, it's still just a relatively low poly count textured model. As I said, any PC made in the past 10 years has enough power to effortlessly render that. Clearly only Windows based PCs can run it as it is written in C# (actually this isn't 100% true, Mono provides cross-platform support for the .NET runtime and MonoXNA provides cross-platform support for the XNA framework), but my comment was made with regard to the hardware performance of PCs within the last 10 years.
The model is planned to be lower in poly count to run quicker even on slower machines, kinda part of the plan for building a large environment as well for performance reasons. Thanks for your helpful words.
Last edited by KillTheStreet; 03-12-2010 at 04:42 PM.
#24
Re: Test of Stunt Game Engine
NOPE! Thank GOD!
Nope again, my name on here was Dub_B83, have not been on here under that name in a while... Still got the same 636... I'm from Dallas/Houston/Central Texas originally.
And just so that everyone knows, and this is not the first time I am saying it, I AM DEDICATED TO MAKING THIS GAME. I have nothing better to do right now, seriously. I am currently laid off and this is going to be my home project. Always looking for more talent in 3D graphics/sound/programming. I'm putting in serious time on this and expect to be taken seriously on the subject matter.
Thanks for tuning in.
Nope again, my name on here was Dub_B83, have not been on here under that name in a while... Still got the same 636... I'm from Dallas/Houston/Central Texas originally.
And just so that everyone knows, and this is not the first time I am saying it, I AM DEDICATED TO MAKING THIS GAME. I have nothing better to do right now, seriously. I am currently laid off and this is going to be my home project. Always looking for more talent in 3D graphics/sound/programming. I'm putting in serious time on this and expect to be taken seriously on the subject matter.
Thanks for tuning in.
Last edited by KillTheStreet; 03-12-2010 at 05:01 PM.
#26
Re: Test of Stunt Game Engine
I saw that one coming, I read a thread about him being banned for some **** right after I created this account for my game. I didn't read much, just heard he was 86'd. I prefer to stay on the outside looking in, lurking is more for me.
Seriously though, I'm here to put in work.
Seriously though, I'm here to put in work.
#30
Re: Test of Stunt Game Engine
#32
Re: Test of Stunt Game Engine
I put the beats on all yo wheelies every event - thats word to my clutches
http://www.youtube.com/watch?v=ZVnO_...1&feature=fvwp
http://www.youtube.com/watch?v=ZVnO_...1&feature=fvwp
#33
Re: Test of Stunt Game Engine
the hammas on yo wheelies...
but anyway. Good luck and you got my support. Ill test for ya and get back. There would be nothin better than a legit stunt game.
I know they were planning a stunt game based on jorian, it had a press release and all, but could have been cancelled.
good luck!!!!!!!
but anyway. Good luck and you got my support. Ill test for ya and get back. There would be nothin better than a legit stunt game.
I know they were planning a stunt game based on jorian, it had a press release and all, but could have been cancelled.
good luck!!!!!!!
#35
Re: Test of Stunt Game Engine
Due to the pettiness of your arguments it is quite clear that you are far from having the experience to ever make this a reality.
It doesn't matter if the bike is indeed a composite of multiple meshes, it's still just a relatively low poly count textured model. As I said, any PC made in the past 10 years has enough power to effortlessly render that. Clearly only Windows based PCs can run it as it is written in C# (actually this isn't 100% true, Mono provides cross-platform support for the .NET runtime and MonoXNA provides cross-platform support for the XNA framework), but my comment was made with regard to the hardware performance of PCs within the last 10 years.
It doesn't matter if the bike is indeed a composite of multiple meshes, it's still just a relatively low poly count textured model. As I said, any PC made in the past 10 years has enough power to effortlessly render that. Clearly only Windows based PCs can run it as it is written in C# (actually this isn't 100% true, Mono provides cross-platform support for the .NET runtime and MonoXNA provides cross-platform support for the XNA framework), but my comment was made with regard to the hardware performance of PCs within the last 10 years.
#38
Re: Test of Stunt Game Engine
I put the beats on all yo wheelies every event - thats word to my clutches
http://www.youtube.com/watch?v=ZVnO_...1&feature=fvwp
http://www.youtube.com/watch?v=ZVnO_...1&feature=fvwp
Made my night Neal! That was pretty cool. For real?
#39
Re: Test of Stunt Game Engine
the hammas on yo wheelies...
but anyway. Good luck and you got my support. Ill test for ya and get back. There would be nothin better than a legit stunt game.
I know they were planning a stunt game based on jorian, it had a press release and all, but could have been cancelled.
good luck!!!!!!!
but anyway. Good luck and you got my support. Ill test for ya and get back. There would be nothin better than a legit stunt game.
I know they were planning a stunt game based on jorian, it had a press release and all, but could have been cancelled.
good luck!!!!!!!
#40
Re: Test of Stunt Game Engine
Install failed on a Vista 64 bit and an XP 32 bit so far (the PCs were definately LESS THAN 10 YEARS OLD)... Not sure why yet. I will check dependencies. Sorry if it does not work for your PCs... I'm waiting on log files to be sent from the failed installs.
Thanks for trying and keep posted on here for real improvements, not just post whoring. I will try and release min requirements to run my game soon.
Thanks for trying and keep posted on here for real improvements, not just post whoring. I will try and release min requirements to run my game soon.